Everything you need to know
Bring a complete, skill-based crossbow system to your FiveM server with **Advenced Crossbow 2.0**, a production-ready resource featuring a custom native weapon, synchronized reload and string mechanics, physical projectiles and four specialized bolt types.
Choose between **standard, incendiary, poison and electric bolts**. Each ammunition type changes the way the weapon can be used, from direct precision attacks and synchronized fire to poisonous gas clouds and non-lethal electrical stuns.
Bolts follow a physical trajectory and remain embedded in characters, vehicles, movable entities and world surfaces. A modern HUD, trajectory preview, six color variants and broad framework and inventory support make the crossbow ready for hunting, survival, criminal, post-apocalyptic and event-based roleplay.
KEY FEATURES
- Custom native crossbow weapon — WEAPON_ADVENCED_CROSSBOW
- Custom equip, reload, aim, fire and recovery animations
- Visible bolt loading and synchronized string cocking and release
- Physical projectile flight with configurable gravity, drag, speed and range
- Visual trajectory preview
- Standard bolts for reliable direct attacks
- Incendiary bolts ignite the target and impact point
- Poison bolts retain direct-hit damage and create a synchronized 2 m choking gas cloud
- Electric bolts carry a visible charge and stun players or NPCs without direct crossbow damage
- Configurable base damage and headshot multiplier
- Bolts embed into characters, vehicles, movable entities and world surfaces
- Configurable penetration depth and automatic embedded-bolt cleanup
- Modern HUD with selected bolt, ammunition and reload status
- Player settings for HUD, trajectory preview and sound volume
- Six color variants: original, green camouflage, tactical blue, gold, full black and urban red
- Five transparent 512×512 inventory icons included
- Server-authoritative ownership, ammunition, reload time, distance, bucket and impact validation
- Exactly one bolt consumed after each accepted shot
- ESX Legacy, QBCore and Qbox support
- ox_inventory, qb-inventory, ps-inventory, lj-inventory, qs-inventory, CodeM, Origen and default ESX inventory support
- Standalone mode for framework-free servers
- Automatic framework and inventory detection
- Editable configuration, integrations, restrictions and custom bridge
- Asset Escrow ready
FOUR SPECIALIZED BOLT TYPES
| BOLT | EFFECT |
|---|---|
| Standard | Reliable physical projectile with configurable direct-hit and headshot damage |
| Incendiary | Ignites the target and creates synchronized fire at the impact point. |
| Poison | Deals direct-hit damage and creates a 2 m choking gas cloud for nearby players and NPCs. |
| Electric | Creates a visible electrical impact and temporarily stuns players and NPCs without direct crossbow damage. |
BUILT FOR IMMERSIVE GAMEPLAY
Advenced Crossbow 2.0 behaves like a complete projectile weapon rather than a reskinned rifle. Players physically equip the crossbow, select ammunition through their inventory, seat the bolt during the reload animation and cock the visible string mechanism before firing.
The included server-side validation protects weapon ownership, ammunition use, reload timing, projectile distance, routing buckets and duplicate impacts. Bolts are removed only after the server accepts a shot, preventing the inventory UI from consuming ammunition prematurely.