Everything you need to know
Bring skill-based archery to your FiveM server with **Advenced Bow 2**, a fully scripted compound bow featuring custom character and weapon animations, physically simulated projectiles and two ammunition types.
Every shot responds to the bow's draw strength. Players can follow the projected trajectory, release a normal arrow for precise silent attacks or switch to an **incendiary arrow** that ignites the target and creates synchronized fire at the point of impact.
Arrows remain embedded in characters, vehicles, roads, buildings and map objects. Hits on characters attach to the nearest body bone, allowing the arrow to move naturally with the target, while visible wounds and impact decals add weight to every successful shot.
## KEY FEATURES
- Custom animated compound bow model
- Custom equip, reload, draw, hold, release and recovery animations
- Fully synchronized bowstring and arrow loading
- Physical projectile flight with configurable speed, gravity and drag
- Shot power based on draw strength
- Visual trajectory projection
- Normal arrows
- Incendiary arrows with synchronized fire effects
- Fire arrows ignite characters and the impact area
- Configurable base damage and headshot multiplier
- Arrows embed into characters, vehicles and world surfaces
- Character hits attach to the nearest body bone and follow its movement
- Configurable arrow penetration depth
- Visible blood wounds and matching body damage decals
- Modern HUD with draw strength, reload progress and ammunition counters
- Natural walking and running carry animations
- Ragdoll and fall recovery system
- Proximity shot audio
- Bow, normal arrow and incendiary arrow inventory icons included
- Server-authoritative ownership and ammunition consumption
- Exactly one arrow consumed per accepted shot
- ESX Legacy, QBCore and Qbox support
- ox_inventory, qb-inventory, ps-inventory, lj-inventory, qs-inventory, CodeM, Origen and default ESX inventory support
- Standalone mode for framework-free servers
- Automatic framework and inventory detection
- English and Polish translations included
- Player settings for HUD, trajectory preview and volume
- Editable configuration, integrations, restrictions and custom bridge
- Asset Escrow ready
## BUILT FOR IMMERSIVE GAMEPLAY
Advenced Bow 2 behaves like a complete archery system rather than a reskinned firearm. Players physically equip the bow, load an arrow from their inventory, pull the string and release a projectile whose speed and path are determined by the draw. Normal and incendiary ammunition can be switched at any time, giving the weapon a place in hunting, survival, criminal and event-based roleplay.